ARTICSTRACKER
TORRENT WORLD
Back to catalog

Strife Demo

1996 · MS-DOS · Rogue Entertainment

This is the demo of Strife from here made playable. The setup program has been run to set sound & music to Sound Blaster, with effects mixed in set to 8, and control set to Keyboard only. From the README.TXT: Welcome to the demo of Strife, one of the most unique 3-d games ever. Strife will take you into a world which combines the fast-paced action of a shoot'em up with a riveting role-playing story-line. This demo gives you a taste, a small taste, of what lies ahead. More enemies; bigger, badder weapons; and the rest of the gigantic Strife world to explore. Developed by Rogue Entertainment Platform DOS Published by Velocity Inc. Released May 15, 1996 Genre Action Gameplay RPG elements, Shooter Perspective 1st-person Setting Post-Apocalyptic, Sci-Fi / Futuristic Description In the distant future, the Earth is ruled by a group of people who call themselves "The Order". Many disasters have plagued the planet, and after many wars, misery, and death, the Order controls people's lives and deprives them of their freedom. A rebel organization has been formed, seeking to overthrow the Order and whoever else might be behind their rise to power. Somewhere in the depths of a ruined Town Hall, a group of people who oppose the Order's regime welcome a lone wanderer to become the one who will free the Earth from terror. Strife is a plot-driven first-person shooter that uses the Doom engine. Rather than taking the player through a linear series of levels, the game offers a continuous world with free-roaming elements and a central "hub" (the town), which the player can visit between missions and explore. Although there are no true role-playing elements in the game, it has several features rarely seen in contemporary FPSs: there are "friendly" areas where there are no enemies but people to talk to, stores where new equipment can be bought, and taverns where the latest gossip is told. The player can also purchase upgrades that permanently increase the player character's health bar. The game has a branching storyline with a few paths that lead to three different endings. These paths are determined by a decision the player makes during the course of the plot. From Mobygames.com. Original Entry

Internet Archive

Наши проекты